Recognize
Compare visual patterns and discover subtle differences.
MagicBridge is a learning game for children aged 5 to 9. Children help a little bunny cross a magical bridge, compare visual patterns, collect stars and unlock new characters and worlds.
What makes it different: The tasks are based on Gabor patterns – scientifically established visual stimuli that have been used for decades in vision and perception research.
Compare visual patterns and discover subtle differences.
Choose the right path and help the bunny cross the bridge.
Collect stars, open treasure chests and unlock new content.
Our eyes capture light, but the brain turns that information into what we consciously see. Early stages of the visual cortex already analyze basic features such as orientation, contrast and spatial structure.
Gabor patterns consist of light and dark stripes that fade smoothly into the background. They look simple, but they are especially valuable in research because their properties can be controlled mathematically with great precision.
Orientation, contrast and spatial frequency can be varied independently.
Gabor stimuli are classic tools in psychophysics, neuroscience and visual perception research.
Because the stimuli are precisely controllable, task difficulty can be adjusted in very small steps.
Yes – the brain can learn. In research, Visual Perceptual Learning describes improvements in perceptual performance through repeated practice with visual tasks.
The goal is not to train the eye muscles, but the processing of visual information in the brain.
Gabor patterns are frequently used in such studies because their properties – and therefore task difficulty – can be controlled very precisely.
Visual perceptual learning has also been studied for many years in the context of amblyopia, commonly known as lazy eye. These studies include tasks using Gabor stimuli, for example for contrast or orientation perception.
In scientific experiments, Gabor patterns often look rather clinical. MagicBridge turns them into an adventure.
The visual tasks are based on established stimuli from perception research.
Tasks adapt to game progress so they remain challenging without becoming unnecessarily frustrating.
Screen size and viewing distance are taken into account to make visual stimuli as consistent as possible across different tablets.
For children, the bunny, stars, treasure chests and new worlds remain the focus.
Simple controls, short play sessions and a lovingly designed fantasy world for children aged 5 to 9.
Just start and play – without advertising and without a user account.
The scientific background of MagicBridge draws on established research in visual processing, Gabor stimuli and Visual Perceptual Learning.